Feedback:User/NekoMode/WvWvW Dolyak Caravan Escort Reward Scaling
WvWvW Dolyak Caravan Escort Reward Scaling | |
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User | NekoMode |
Categories | Mechanics Player vs. Player |
In a recent GW2 update Dolyak caravan escort rewards in World v. World were temporarily disabled to rebalance them. While I agree the old system was broken, no rewards whatsoever beyond the achivement is at best, only a temporary solution. Rather than the old even rewards which was static, I suggest a scaling rewards system based on the amount of supply, relative to the max, the base had before the delivery and basing rewards off of that. For bases that are completely empty a full reward should be given, half full bases should recieve a half rewards, and so on and so forth untill a base that does not need the supply gives little to no reward.
It is my opinion that the main issue (besides botters) is not the number of people escorting Dolyak carivans is not the issue, but rather where they chose to escort the carivans. Since the rewards did not scale based on distance, risk, or need, players naturally flowed to the path of least resistance, and choose the shortest, fastest paths, to maximize their returns. I beleive if we shift to a scaling 'need' based reward system, maybe even giving greater rewards at the maximum level of 'need', it would shift people from the back bases, where supply is not needed, to the front lines where supply is needed most, and confrontations with the enemy, either at the foward bases, or on the way to a watchtower, is more likely.