Feedback:User/Nevermind/Idea for a Dungeon

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A thought for a dungeon: rather than having it end once the player has descended to the lowest level and killed the boss there, instead have the players have to fight back up to the surface and face the 'real' boss on level one guarding the door where they entered from.

So the example for this could work in many different ways however I have envisioned it as this: the group enters this dungeon in search of some legendary treasure/artifact etc that they assume is on the lowest level. So upon entering, the dungeon has a creepy tomblike feel, very dusty, lots of cobwebs everywhere etc, around the door arch from where they have entered is a huge intricately crafted statue of some kind of beast (its hard to make out with the limited light) also on the first level there are many stone statues similar to Emperor Qins Terracotta army spread about.

So like any good explorer you have your guard up as you’ve seen stone come to life before (Aborstone – stone crushers, stone reapers, stone rains:)), you carefully plan your way around them incase they do, except, they don’t, and apart from a few skeletons and over sized rats the levels pretty easy and you make your way to level two which continues in a similar fashion, as does level three until you reach the boss (which bears a striking resemblance to that stone creature around the door arch on the first level, but he’s not as big) So this boss has this cool ruby amulet hanging around his neck and that’s the treasure we came for so the group fights and kills him, and as they go to take it from around his neck it crumbles to dust and a loud booming voice echoes throughout the caverns, (basically explaining that you’ve just taken the bait for a trap and awoken all those stone statues you passed by on the way down here) so this is where the dungeons really begins and obviously that big beast around the door way on the first level is the real boss and the real treasure was right there all along at the entrance of the dungeon disguised in stone.--Nevermind 20:52, 22 October 2010 (UTC)