Feedback:User/Nikademo/PvE enemies with random skills

From Guild Wars Wiki
Jump to navigationJump to search

PvE nerfs and Farming[edit]

Nearly all Pve skill nerfs are aimed to reduce farming. Nerfing skills is not the way to do it because farming is based on enemy skills. If you know the skill of your enemy you can easily overcome and farm it.

My Suggestion[edit]

Stop nerfing and add 1 or 2 random skills on every enemy every time it spawns. This way nobody can know beforehand what to expect (and how to overcome it). I suggest to choose for every enemy type 1 or 2 random skills to add

example: you can add to each Raptor nestling, every time they spawns, one random skill from this list

this way many farming builds will be useless.

Advantages[edit]

  • Nearly removing solo farming from the game
  • Greater variety of enemies

Disadvantages[edit]

  • Possibly using up additional server CPU on spawining
  • Hard to add different skills on every enemy. To avoid this the change can be made professions-based (every assassin enemy in the game will pick one or two random skill from a set of 20 every time it spawns)