Feedback:User/Nuu/335+ Reddit Approved Simple, Extremely Effective Mesmer UI addition
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335+ Reddit Approved Simple, Extremely Effective Mesmer UI addition | |
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User | Nuu |
Categories | Mechanics |
Simple, but extremely effective Mesmer UI addition for Illusions[edit]
Updated w/all new mockups --- ANET, PLEASE AT LEAST CONSIDER THIS :D
At this current moment, this Reddit Topic is rated at 335 and still rising. Check this link for the comments and feedback: http://www.reddit.com/r/Guildwars2/comments/vwuu8/epic_yet_simple_mesmer_interface_improvement/
Sup guys, Nuuance (aka Nuu) here. I don't have many improvements besides shatter, clone, and confusion slight damage buffs, but here's a visual improvement i think would really help.
- Mockup1 (UPDATED!v3)
- Thicker/Whiter bars
- Mockup2 --spartan421/s "health-pool" suggestion-- (UPDATED!v3)
- Bigger circles & illusion "order" numbers
- Mockup2.5 (version1)
- Here's the same graphic, with hp numbers like some requested "forgot the illusion "order" numbers
- Mockup3 (UPDATED!v4)
- The health-pool suggestion, except with colors for easier glancing
- The red appears when clones are below 33% health. The white flashing appears when illusion's hp is below 75% health. Black is when above 75% health.
- Health Numbers Readout (mockup 2.5)
- For the example, each illusion has 3,000 (3k) hp. So instead of listing the whole number, it's rounded into 2 digits around a decimal point. So 75% of the phantasm's health is 2.2k.
- I decided not to do percentage, because it really doesn't tell you how much absolute hp your clones have. only relative data. All mesmers' clone/phantasm health won't be the same so saying 90% for one person might be only .7k hp while 90% for another might be 2.5k hp.
- Illusion Order Readout (Mockup 2 & 3)
- Hopefully this is obvious, but each of these numbers represent the illusion next in line to be "overwritten." 1 being the first, 2 being the second...and so on.
- The small numbers below the circles w/the same look as the keybind numbers is an idea i had if people don't like the color flashing to indicate health. This way, as soon as an illusion reaches 50% health or below, the number changes to red.
- Circles (ALL mockups)
- The purple circles stand for phantsams
- The pink for clones
- The circles around each indicator in the first mockup is a mini-health bar.
- REASONING
- First off, Yes, some people don't mind keeping track of illusions, but that can be a hassle while trying not to die/close to dying.
- Please remember, it's not something that says you can't shatter or shouldn't.
- It's to help gauge shatter timing better. When we get symbols for clones, this will really help.
- And also, this doesn't lower skill cap or encourage UI Camping/staring. For those of you who've played the game already, you know the action is very kinetic. and mesmer players constantly have to look/glance at the illusions bar to see if they have enough illusions out anyways. This wouldn't hurt anything.
- OH! Make sure to do this!
- Comment awaaayyyy! If you agree, comment & upvote. oh & [subscribe/check out my GW2 Mesmer-focused Youtube channel!](http://www.youtube.com/user/finallyanime)