Feedback:User/Ohcul/Camera behavior
Camera behavior | |
---|---|
User | Ohcul |
Categories | Mechanics |
I assume GW2 is inheriting the camera behavior of GW1 so i would like to point out two of it's properties which i find problematic.
a) Camera inertia (that is, camera not rigidly bound to the mouse movement). I think there are many players who don't like inertial/elastic camera. If in GW2 the camera will be again this way, please add an option to disable this feature. I can only speak for myself but for me it adds a feeling of heaviness and slowness to the gameplay. The speed of my actions is somewhat impeded by it. For example i cant instantly look in some direction and select/click some object as fast as i would like.
b) Camera clipping. In GW1 often I am not able to look in the direction i want because there are walls near my character. The camera just wont look there whatever i do. I can only look where i want if i move the camera close to the character with the mouse wheel to the point it becomes a first-person camera. Please change the clipping logic not to tamper with the look direction because it is very unpleasant. Instead the clipping logic should just pull the camera closer to the character until it wont be behind the offending wall. Or at least add an option for this.