Feedback:User/Oxnerd/Fort Aspenwood

From Guild Wars Wiki
Jump to navigationJump to search

Fort Aspenwood needs some major nerfing on the kurzick side, though the turtles enchant removal is a great buff it is no where near enough to balance this game

First of all like many other people have said the turtles should definitely be deployed automatically

The res shrines for the luxon side should have that same monk as they do for the green amber mine so it will be difficult for the kurzicks to capture it

The shrines should give off that same effect as the ranger shrines in alliance battles do, but only for the luxons, the shout should last a good amount of time in the battle

Turtles need to completely ignore all players until green is open, at that point the turtle AI should take priority on the hillside of the base since kurzicks are able to avoid the damage of the turtle and just sit and heal gunther

The turtle AI seriously needs to use carriers defense more often

The turtles should have a permanent natural health regeneration and should give off a similar aura as the juggernaut to emphasize the importance of being an offense on the luxon side rather than having to heal the turtle and losing a spot for an offensive player, the kurzick is an obvious defensive side and has no need for offensive strategies yet the luxons have to choose to be offense or defense

Finally the res time for the kurzicks should be increased, there is no reason why both sides should be respawning at the same times, since the kurzicks are right there at their base the time should be increased, like in other games the defending side would usually have a long spawn time but in this game the spawning is not reasonable and fair