|Categories|| Skill feedback|
→ Wilderness Survival
Don't think I've ever seen this used, so I was thinking of changing it, had a few ideas.
- Elite nature ritual blah blah... All spells cast within its range cause Exhaustion equal to half of its energy cost.
- Elite nature ritual..... Spells that cost 10 energy or more cast within its range cause Exhaustion.
or, the opposite(kinda)
- Elite nature ritual..... Spells that cost under 10 energy cast within its range cause Exhaustion.
The last two would go by base energy cost, so if you used glyph of lesser energy or something similar, it would still cause exhaustion.
Keeping with the exhaustion theme of it, just putting it to where It would have more use. Any ideas of: suggestions/changes to be made/this is OP so it shouldn't exist you have, post 'em on the talk page. Wanna hear some opinions on this.