Feedback:User/Ph03n1x/Light of Deliverance

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Light of Deliverance Light of Deliverance

10 Energy.75 Activation time3 Recharge time Spell. Heal target ally for 5...65...80. If that ally is under the effects of a Hex or Condition, heal for an additional 20...76...90 points and gain 5 energy.


While expensive for an 80 pt heal alone, if the conditional effect is activated it heals for a solid 170. The req isn't hard to meet, especially with teams running hexway, and the energy gain plus the heal spike make it a worthwhile elite when it is.


Alternate:


Light of Deliverance Light of Deliverance


5 Energy1 Activation time10 Recharge time Spell. Heal all other allies in earshot for 10...62...75. For each party member healed in this way, you gain 1 energy.


A 'maximum X energy' restriction might be wise for PvP, but since the gain is tied to party members healed and not allies (preventing an exploit with NPCs, minions or pets), this elite gives a modest mass-heal but is mostly helpful to the caster as energy management.