Feedback:User/PinkHairedTwerp/Trait/Attribute Fee

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From Jon Peters, latest Guild Wars 2 article Play Your Way. After a character has spent their trait points, they can visit a trainer to reset their traits and refund their previously spent points for a small fee.

Dear Jon Peters, I would like you to address the following problem that we foresee for the fee.

1. Helping out people. Currently running Support build.

New Player: "Hey, can you help me? This boss does way too much damage, we need a Tank. Please?"

Veteran: "Wait, I have to change build to help you. Oh wait, I gotta pay gold to help YOU out? And after that, I will have to pay gold to change my build back? Sorry buddy, maybe next time I load my Tanking build."


2. Run-around Jerks

Me: "Hey, can we go do this dungeon together? Here's my Support build."

Player1: "Sure, but your build is centered around Support, but we need Damage here."

Me: "Okay, I'll pay the fee to change build. Done. Here is my Damage build."

Player2 just arrives: "Wait! I can do more Damage than you, how about you Tank?"

Me: "Okay, I'll pay the fee to change build. Done. Here is my Tank build."

Player1(was AFK): "My friend is coming in 5 minutes to Tank, err sorry bro, we dont need you anymore." *Kicks me out of team*

Me: "Wait, did i just spend money for nothing? Wait! I have to pay the fee again to load my Support build again?"

The following contradiction applies:

If the trinity of Damage/Tank/Heal still somewhat applies to the game, then you are making those who want to fill certain roles have to pay to help others. Everytime my friends show up online, I will switch builds because I support my team more effectively when i play Support. Everytime my friends are offline, I switch to Damage build so that I can solo areas where my friends are not here with me. Are you telling me that Everytime i swap around i have to pay the fee?. Regardless of how small the fee is, it is a concept that does not reward. You are punishing us for swapping roles. You are punishing players for testing out new builds.

If you really removed the trinity of Damage/Tank/Heal, then the above does not apply, however it makes attributes completely obsolete because a character at 0 Power will be able to fill DPS role as good as a character at Max Power.

From Jon Peters own words: "Do I put 30 points in Defense, 30 in Tactics, and 10 in Discipline, to maximize survivability and major traits?"

Can i Tank at 0 attributes?

If Yes, why do i need to maximize survivability then? = Attributes dont matter.

If No, then the trinity exists, Pay the fee every time you switch to one side of the triangle.

Suggestion is simple: Remove the fee.