Feedback:User/Previously Unsigned/Fix Jade Quarry

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(NOTE: Had to stick it under other category since there is no competitive mission of JQ tag yet).
This is quite bare for now, but I'm gonna list things I find wrong in JQ as I come across them. If you find anything, I can add it to this list too or you can create a suggestion page as well.

1. Fix the yellow quarry on the side of the Kurzicks! It doesn't notice Juggernauts that pass by and any players with half a brain can easily avoid them, thus that is one less shrine for them to worry about.

2. Ray of Judgment. One skill shouldn't be easily able to cap a shrine. At least bombers have to have a bar full of skills to cap and Elementalists are countered by the rangers extra armor and Mesmer interrupts. But the Mesmers can't even stop RoJ since you can cast it before they notice you and since RoJ deals holy damage and burning, the Ranger armor doesn't even come into play.

3. The arrows to yellow quarry (the ones that line the walls) don't look like yellow at all. They actually look green! This should be fixed and would be extremely easy as well.

4. Wastrel's Worry and Demise are just ridiculous here. After the update, people just throw those 2 with any build and you can cap anything. I see Mesmers more than ROJ and Bombers now.

5. The map is too freaking huge. Unless you have a speed boost, forget mobility. Having a large map is counter intuitive for many reasons: people get split up faster, less can be seen in the distance, more time wasted just running, less time to intercept carriers. To make the map smaller could really help.

6. The format of JQ is like a poor man's AB. At least in AB you know to run in this direction with people and cap, but in JQ NOBODY runs together let alone talks. So it's just about whoever can run, cap, and kill the fastest. Boring.

7. Apparantly another Luxon disadvantage: the time to get to Yellow is 1-2 seconds MORE than Kurzick. Gimme a break. See [1].