Feedback:User/Previously Unsigned/Friendly Fire
Friendly Fire | |
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User | Previously Unsigned |
Categories | Mechanics |
I know this has already been suggested once before but I'm suggesting it again since I use my page to keep track of my thoughts (rather than just forgetting like I probably would).
Anyways, I too would like a friendly fire option. Unlike Wretched90's suggestion, I think damage should be included as well. Any skill would work on anybody. This includes yourself unless the skill cannot target you like Blood Ritual. This would not be available in most modes, but it would be an option for fun or less serious endeavors. If the stakes aren't high or serious, then I don't see why you'd get griefers. And even if you did, they couldn't cause any real harm.
I also thought of a twist... maybe in PvE if you play with friendly fire on you get a bonus or some kind of advantage for riskier play.
I still do wonder about funny situations such as this though if it was implemented everywhere...
- *GvG match start*
- Team A1: We're going to destroy you!
- Team B1: Oh, you think so.
- *Meet in center, start battling*
- Team A3: Oh shit, they sent over spies! Watching out, Searing Flames!
- *Team dies bloody death while Mes shuts down own Monk*
- Team B2: lol
- *alternate reality*
- Team A3: Oh shit, they sent over spies! Watching out, Searing Flames!
- Team B7: Well good thing I'm a counter spy! ~Dshot~
- *alternate reality 2*
- Team A3: Oh shit, they sent over spies!
- Team B4: Searing Flames noob, you think we're gonna mob or even get near each other? THIS ISN'T GW1
- *Game is played as basically 1v1-2v2, only increasing on spikes, with healers and support running around like crazy micro managing all the far apart battles (they have a perma speed boost build)*