Feedback:User/Previously Unsigned/Psychic Distraction

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Current[edit]

Psychic Distraction Psychic Distraction 10 Energy¼ Activation time2 Recharge time Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other skills are disabled (8 seconds).

Proposed[edit]

  1. Psychic Distraction Psychic Distraction

10 Energy¼ Activation time2 Recharge time Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other skills are disabled (3 seconds).

  1. Psychic Distraction Psychic Distraction

10 Energy¼ Activation time2 Recharge time Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other spells are disabled (5 seconds).

  1. Psychic Distraction Psychic Distraction

10 Energy¼ Activation time12 Recharge time Elite Spell. Interrupts a spell. Interruption effect: target cannot target foes for 6 seconds.

  1. Psychic Distraction Psychic Distraction

10 Energy¼ Activation time15 Recharge time Elite Spell. Interrupts a spell. Interruption effect: target cannot be targeted by anybody for 6 seconds.

  1. Psychic Distraction Psychic Distraction

10 Energy¼ Activation time12 Recharge time Elite spell. Interrupts a spell. Foes adjacent of target have 1 random, not recharging skill disabled for 10 seconds, nearby foes have 1 skill disabled for 8 seconds, and foes in the area have 1 skill disabled for 6 seconds.

  1. Psychic Distraction Psychic Distraction

10 Energy¼ Activation time10 Recharge time Elite spell. If target foe is using a skill, that foe and all foes in the area are interrupted. If any of these foes are using a skill, that skill is disabled for 14 seconds.

  1. Psychic Distraction Psychic Distraction

10 Energy¼ Activation time15 Recharge time Elite Hex Spell. Also hexes foes near your target (1...5...6 second[s]). The next time a hexed foe successfully activates a skill, for the next 5 seconds, the next spell for allies near that foe takes takes an additional 7 seconds to recharge.

Why[edit]

As it currently is, I absolutely hate this skill. I know it interrupts/fails at all costs and is 2s, but the fact that it blacks you out for 8 seconds is too long and opposes Fast Casting and how Mesmers were designed (good luck with timing other things when you are waiting for nearly you entire bar to come back... or you can hit this again like addiction). It requires somebody to save your ass in order to use it properly (since you will be pretty defenseless) and this is not so compatible with "random" arenas as well.

I first started by toning down the disable. Power Block doesn't disable it's user and is elite as well, so I though PI could be similar. And there are other things that disable quite well and don't totally shut the user off. Or maybe it should only disable spells only, not signets and other things. That might encourage more ue.

Second, I thought, "What truly is a distraction?" The 5-6s hexes that punish skills (Diversion, Shame, Mistrust) or cause mass shutdown (Blackout, Power Block) came to mind. 5 is a play on Shockwave, 6 is like Cry of Frustration crossed with Power Lock, 7 I was thinking of what else would be Panic but have disabling or a 6 second wait.