Feedback:User/Previously Unsigned/Withdraw Hexes

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Current[edit]

Withdraw Hexes Withdraw Hexes 15 Energy1 Activation time5 Recharge time Elite Spell. Removes all hexes. Also affects adjacent allies. Removal cost: +20...8...5 seconds recharge for each hex removed.

Proposed[edit]

  1. Withdraw Hexes Withdraw Hexes

5 Energy1 Activation time8 Recharge time Elite spell. Removes all hexes. Also affects adjacent allies. Removal cost: you lose 3-2 energy per hex removed +3...2...2 energy recharge for each hex removed.

  1. Withdraw Hexes Withdraw Hexes

5 Energy1 Activation time8 Recharge time Elite spell. Removes all hexes. Also affects adjacent allies. Removal cost: your healing/protection prayers are disabled for _____ seconds. (your highest attribute or attribute of most skills on bar is selected for this)

  1. Withdraw Hexes Withdraw Hexes

5 Energy1 Activation time8 Recharge time Elite spell. Removes all hexes. Also affects adjacent allies. Removal cost: cost you are dazed (4s).

  1. Withdraw Hexes Withdraw Hexes

5 Energy1 Activation time8 Recharge time Elite spell. Removes all hexes. Also affects adjacent allies. Removal cost: your next 2 spells take +3...1...0.75 seconds to cast.

  1. Withdraw Hexes Withdraw Hexes

5 Energy1 Activation time8 Recharge time Elite spell. Removes all hexes. Also affects adjacent allies. Removal cost: your skills are disabled for 1 second for every hex removed.

  1. Withdraw Hexes Withdraw Hexes

5 Energy1 Activation time8 Recharge time Elite spell. Removes all hexes. Also affects adjacent allies. Removal cost: 1 of your skills is disabled (maximum 6) for each hex removed for ____ seconds.

  1. Withdraw Hexes Withdraw Hexes

5 Energy1 Activation time8 Recharge time Elite spell. (8 seconds.) Removes all hexes. Also affects adjacent allies. End effect: these hexes are reapplied.

  1. Withdraw Hexes Withdraw Hexes

5 Energy1 Activation time8 Recharge time Elite spell. (8 seconds.) Removes all hexes. Also affects adjacent allies. End effect: these Hexes are randomly reapplied.

  1. Withdraw Hexes Withdraw Hexes

5 Energy1 Activation time8 Recharge time Elite spell. (8 seconds.) Removes all hexes. Also affects adjacent allies. End effect: these hexes are randomly reapplied to members equally.

Why[edit]

As usual, I started brainstorming all kinds of ideas for Withdraw Hexes. My main goal was coming up with different removal penalties besides just adding recharge. Are some overpowered? I'm not sure, since I don't use hex removal myself much and haven't tried tweaking one so far. But I think they are interesting ideas. Most are self explanatory. The last couple does not really remove hexes... instead it delays them, like it withdraws them, and hen they are reapplied. I think that is an interesting mechanism we haven't seen before. Alternate versions shuffle the hexes or spread them out.