Feedback:User/Rafael.Artslover/Arcanist

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The Arcanist This is an idea I conjured while playing my favorite profession of all time, the Elementalist. I thought, "If Elementalists are supposed to be masters of magical aptitude, then why do they have to put magical energy into the forms of common powerful forces, such as the 4 Elements?" The Arcanist does not need to redirect and reconfigure magic, he instead harnesses the most powerful, but also hardest to control, energy of all, which is pure, bare, solid, arcane magical energy. I imagine the Arcanist as a wise, silent, powerful figure with great knowledge of magic and how to, not exploit it, but control it, flow with it, use it. Of course, they could never replace Elementalists, but would certainly have a great responsibility, and an important role in the team, when adventuring.

Gameplay Arcanists use special weapons with arcane damage, this could be more stylized, but I'm perfectly content with just an Arcanist Staff. Arcanists use their "Pure Magic" attribute for direct damage, devastating energy siphoning, and controlling their own energy. the second attribute is "Force Fields" now, I realize the name could be better, but I am really proud of what I've come up with. Force Fields are an ability exclusive to the Arcanist, they are walls, fields, or bubbles of pure magical energy. These can sometimes be cast as large as a well, and around the entire party. Advanced Force Fields are able to completely absorb, or even backfire physical, and magical attacks. these will, of course be very energy consuming, and will require a constant flow of energy, which, if it is impossible somehow, to siphon from