Feedback:User/Rkpaddy/Equip your sets faster!
Equip your sets faster! | |
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User | Rkpaddy |
Categories | Mechanics |
Right now, if you want to change your weapon sets from pistol+pistol and shortbow to pistol+pistol and dagger+dagger, you have to open up your inventory and your equipment interface, drag and drop the first dagger where the shortbow was, and drag and drop the second dagger to the off-hand slot. My suggestion is to change the equipment interface to allow the player to equip all possible weapons to their character. For example: the Thief would be able to equip two daggers, two pistols, a sword, and a shortbow all at the same time. Then create a new interface named "Sets" that has a list of all the possible set combinations. For example: dagger+dagger, pistol+pistol, dagger+pistol, pistol+dagger, sword+dagger, sword+pistol, and shortbow would be on the list for the Thief.
The player would still only be able to have two sets active at one time (unless playing an Elementalist or Engineer), but instead of having to equip the dagger+dagger set, all the player has to do is deselect the shortbow set and select the dagger+dagger set, because the daggers are already equipped. Also, the player should be allowed to re-arrange the list in any order, which would allow the player to put the sets they use the most at the top for easy access. In addition, each set should have a link named "skills" that when clicked would bring up a new interface that shows what skills that particular set has and a description of each skill when scrolled over. This way, any new players to the game can easily tell what skills each set provides without actually having to equip the set.
I see two pros coming from this change. 1) If you are in the middle of combat and want to change out the sets you are using, you will be able to do so much faster. 2) Because all of your weapons are equipped to your character, your inventory will no longer be cluttered with weapons that you need for a set. I'm sure anyone will agree that the more inventory space you have, the better.
--Rkpaddy 00:14, 3 June 2011 (UTC)