Feedback:User/Rose Of Kali/Scaling Dishonorable duration

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Make newly acquired dishonorable duration scale up (preferably exponentially rather than linearly) based on the number of times previously spent in dishonorable over the last 7 or 14 days, and even more so for the last 24 hours. Of course, the times are subject to tweaking, but that's the basic idea.

The more you get hexed with it, the longer it lasts next time you get it, so that habitual offenders get a harsher punishment. Hexes acquired in the last 24 hours have a greater effect than older infractions, and dishonorable "history" is only kept for a limited time (a week or two), so recovery from this "stacking" effect is not difficult if the misbehavior stops.

This was brought up on Gaile Gray's Feedback talk, and she asked to make it a formal suggestion. This is primarily intended to discourage repeat offenders, especially faction leeching players and bots alike, who are hexed with dishonorable frequently, making it increasingly more difficult for them to return right back into the game a few minutes later and continue to misbehave.

Players who get hexed only on occasion (as most of us do at some point for various reasons) will feel little to no effect of this.

Based on player feedback[edit]

Slightly increase the number of dishonor points given when reported for leeching, and keep the current number of points for an unsupported /report. As is, getting dishonor for reporting without support is discouraging players from reporting, which in turn increases the chances of a particular report being unsupported (along with players being convinced that reporting is a waste of effort). Conversely, the number of points given for an unsupported /report could be reduced while keeping the rest unchanged.