Feedback:User/Rumian/afk trading
afk trading | |
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User | Rumian |
Categories | Player interaction |
Instead of spending hours in towns trying to buy sell the item you want, it would be great to have a system to turn yourself into a merchant where you can sell your goods you want to sell. By turning into a merchant or shop you will be recognisable by a visual effect. For example your character holds up a sign with the text: Shop: Name of the shop.
When your selling you press a command and an interface window pops up. in there you can name your shop (e.g. if your selling swords you name it "Swords for Sale"). and you drag the item or items you want to sell from your inventory to the shop. Next to each item you can state the price someone has to pay to buy it.
After creating the shop the visual effect pops up and you can minimize GW2 and go cook, eat, clean, sleep, work. When another player sees you, he/she can click you. A normal trader window pops up where the other player can click the item you want and make the trade.
You can open your shop in heavy populated area's like city's, but also out in the wilderness, right next to a collector who is collecting what you hav to offer.
While in turned a shop for like 5 minutes you won't be agroed by patrolling foes (amount of time should tested out to find a balance between comfort and preventing misuse). But you also can't move attack or do anything. For your convience there is a button to leave the status of being a shop and be able to fight again.
As a bonus it should be possible to search every shop in your area, so someone looking for a certain item know's who has it for what price, clicking the name makes it visable on the radar so it is easy to run too.
Furthermore it is possible for a possible buyer to leave a note for the shopowner with his name. For example, someone who is interested but wants to pay in a different way or for a lesser price.
more traditional trading is still possible (e.g. with a trade window).
pro: No need to wait in town for hours to sell your item. You can sell at the point where demand is the highest for the items you are selling.
Con: No direct interaction between buyer and seller, so no long negotiations bout price and method of payment (but partly solved by the mentioned note system).
Most of this suggestion I stole from another game. Though not as good and pleasurable as GuildWars as a whole, I really liked that method of selling/buying. And for those who know what game I mean, please come with a better visual effect then turning into a cat on a stick. (though Jalapenno on a Stick would be funny like hell, but I'm afraid that would leave some copyright problems)