Feedback:User/SLAINE/Animation when character stops walking
Animation when character stops walking | |
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User | SLAINE |
Categories | Mechanics |
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Please avoiding having "Tomb Raider" like wobble when the character animation stops moving or comes to a stand still. It seems to have been abused in past games to where its almost disconcerting to watch. This is especially a problem in a game where you are constantly behind the character in a 3rd person view. Another issue is the character over wobbling when running.
When people naturally run they do wobble a bit but far less for males and they don't run on the tips of their toes. In fact some of the male characters in Guild Wars looked female because of this.
When people naturally come to a stand still after moving they slow down and stand upright. "Tomb Raider" style looks like they are walking a tight rope with their body over correcting balance. This doesn't look natural and if you move your character forward a few steps at a time makes you look drunk.
I saw this physics used in some Guild Wars 2 demos and it looked a little amateurish. The stand still animation in Guild Wars 1 looked better. Battlefield 3 solo player is a good example of movement done right.