Feedback:User/Sageofprofession/Minion control system
Minion control system | |
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User | Sageofprofession |
Categories | Player vs. Environment Player vs. Player |
I am sure that all minion masters on this wiki has had a moment where they silently yelled "No! Don't aggro them minions!" To rectify this in GW2 for a necromancer-like/minion supporting class, I recommend that a system to control the behavior/actions of minions. There are three ideas I have for this.
1. Flagging system. One of the methods could be to implement a flagging system similiar (or the same) to today's hero/henchmen flagging system. Players could flag minions to hold position wherever they please, thus avoiding the moment described above. However, they would still exhibit the same behavior as today, attacking everything that enters aggro range
2. Pet-like Behavior control system A player could set the minions to different levels of aggression. The highest level of aggression would cause minions to behave as they do now, attacking everything in sight and aggro range. The next level down could restrict the minions to only attack when their master attacks or when they are attacked. However if a minion is attacked, only that single minion would retaliate. Conversely, if the minions were hit with AoE, then only the ones who suffered damage would attack. The lowest level of aggression would have minions ignore everything and only follow their master.
3. Spell-based control I got this idea off of pet attack skills and Commander Varesh's skill Enemies Must Die! Spells could be used to direct minions in battle towards targets of the master's choice. An example, albeit bad, could be:
Minion Onslaught. Spell. 5e 1/2s cast 10s recharge. All minions focus attacks on target enemy and minions attack 5%...10%...15% faster for 3...5...7 seconds.