Feedback:User/Sahana/PvE suggestions from a mmo vet.

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Items[edit]

1. AoE looting option if multiple bodies are within range.
2. If there will be such things as NO DROP, Bind on Pick Up, etc, in this game preventing trading items after looting/equipping, there should be a limited time when the items are tradable between anyone that was there when the item had dropped. This will prevent many tickets and save a lot of customer support's time. (I used to be a loot/dkp master of a raiding guild (on WoW) and had only WISHED this was implemented then.)
3. If housing will be an option post-launch, I suggest allowing players to design their own homes with items like decorations and trophies of accomplishments. Killed that dragon? Display a fang, scale, whatever in your house! I would suggest basing it off of Everquest 2's method of house decorating, as it is the best that I've come across in my time.
4. I know you've said no mounts, at least at release of GW2. But if you are considering it eventually, I suggest boats too!

PvE[edit]

1. Epic quests: I know quests are a way of the past, sort of. What I'm talking about is something similar to Personal Stories but may not be racial or class based though. And at the end you may be rewarded with a legendary weapon, piece of armor, etc. The best examples I can equate this too is something like the epics of EQ, or the Saga quest chains of RIFT. This might already be in the works, I dunno.
2. World Raid Events/Bosses. I'm not entirely sure how endgame is going to work in GW2 since no info has been released, but I did want to throw this out there. Not everyone is part of a raiding guild, but that doesn't mean those people don't want to raid. Maybe they just aren't given the opportunity, or their RL interferes. But what if they happen to stumble upon a raiding guild triggering a raid event for their own guild. This person that isn't part of a raiding guild could jump in and help out, and get rewarded in some way for his/her efforts. This would help bind the community together even more while allowing more people to participate in end game content they may have never seen otherwise.
3. Sea monsters; to put that ever living fear of deep/murky water back into you. I played EQ, I started right when Kunark came out, and someone was mean enough to tell me there was a SEADRAGONMONSTERTHING but didn't tell me where it was, or how many of them there were. Way to make in-game water traumatizing for a 10 year old terrified of losing her body...I miss that. =/

Sahana 19:06, 15 December 2011 (UTC)