Feedback:User/Seef II/Aura Slicer underbuffed

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Aura Slicer Aura Slicer The August buff to this skill was a move in the right direction, but quite conservative. Aura Slicer's still not going to be used because the damage is middling, the recharge is long for the effect, and the effect isn't great in the first place. For the stats it has, the skill needs to pull its weight on your bar. Right now, it doesn't.

Current: 5 Energy10 Recharge time, Scythe Attack. If this attack hits, you deal +10...22...25 damage. If you are enchanted or this attack hits an enchanted foe, that foe begins Bleeding for 5...13...15 seconds.

Suggestion 1: 5 Energy12 Recharge time, Scythe Attack. If this attack hits while you are under the effects of an Enchantment, you inflict a Deep Wound for 2...13...16 seconds. This gives Dervishes a relatively reliable, non-elite way of inflicting Deep Wound without debuffing themselves in some way. No added damage or frills on a decent recharge. Would be handy in PvE considering self-removal of Aura of Holy Might lowers one's damage output significantly. And in PvP, may make Dervishes see more usage. Shouldn't affect R/D's and A/D's that much considering they're rarely seen out of the lower formats anyway. (New sway is R/A.)

Suggestion 2: 5 Energy8 Recharge time, Scythe Attack. If this attack hits while you are under the effects of an Enchantment, you deal +10...34...40 damage. Big damage on a conditional with no utility. Should balance reasonably well against Victorious Sweep and Mystic Sweep. This is a more radical rework of the skill but I'd be happy with this too.

Suggestion 3: 5 Energy8 Recharge time, Scythe Attack. If this attack hits, you deal +10...20...22 damage. If you are enchanted or this attack hits an enchanted foe, that foe begins Bleeding for 5...17...20 seconds. As per feedback on the talk page. A little more nudge in the same direction ArenaNet proposed.