Feedback:User/SeraphimX/Thief Dagger/Sword skillset change
Thief Dagger/Sword skillset change | |
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User | SeraphimX |
Categories | Mechanics Player vs. Player |
So I really like the sword/dagger style, the looks, the feel, the skills. However I think there is some redundancy in the skillset that needs to be addressed.
Skill 1 is a low damage, melee cripple. Skill 4 is a low damaged ranged cripple (same skill from the dagger/dagger skillset). Your profession move is a shadowstep, skill two in sword/dagger is a shadowstep, you can get a shadowstep in utility. The ranged cripple is highly redundant seeing as you have so many ways to jump on someone.
Now taking a look at both cripples, the melee cripple has no cost, the ranged has an init cost of 3 (Though lasts 3 more seconds) your burst from using sword/dagger comes from dumping init into flanking strikes, with a possible 3 shadowsteps to apply your FREE melee cripple and any slow/immobilizing utility poisons you may have, I feel like the ranged cripple is redundant and will RARELY be used as it is a waste of init when your basic 1 cripples.
Instead I suggest replacing it with a single target bleed attack to give the skillset a condition damage similar to daggers AOE bleed attack. This will be good for people wanting to invest in condition damage builds.