Feedback:User/Seventh/Turn TA into a "mini-HA" instead of removing it.
Turn TA into a "mini-HA" instead of removing it. | |
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User | Seventh |
Categories | Player vs. Player → Arenas |
I would like to propose a change to the Team Areans (TA) format that would keep it from being removed from the game, but make teamed 4v4 more fun for everyone, hopefully revitalizing the format. The change would be to how matchmaking is done in TA. Currently, team matching in TA appears to have a "first come first serve" approach, displaying no regard for of how many consecutive wins either team has. I propose instead treating matchups in a similar way to HA, where winning teams fight other teams with similar amounts of wins (a tree-like structure). This would make the format more fun for less skilled players, who have a hard time getting a match up with a team of equal skill in TA. It also makes the points rewarded for the title "fairer", in that it becomes more difficult to get 10 victories than 5, 15 than 10, etc. Random Arenas teams that get transferred to TA might also stand a chance, as most people leave after 10 wins in RA without even considering the chance of getting 5 more wins in TA.
I am not suggesting that there be any change to the format other than the matchmaking. I do not want a team of Zaishen NPCs to fight before entering a TA match. I do not want a "Hall of Heroes" style maps (capping, running relics, etc.), or a final map that can be "held" similar to HoH. The maps would still be randomly chosen, behave the same way they do now, and each team would still start on equal footing.
If players still find the new format too cumbersome, the number of victories for each point gain in the glad title could be lowered (for TA only, not RA) from 5 to 4 or even 3 (e.g. 1 point at 3 wins, 2 more at 6, etc.). This would encourage players to team up instead of just lucking out in RA and getting a well-balanced team that can easily take out 10 other teams with a poor makeup.