Feedback:User/Shadguy/Factions NPC Mechanics

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Once you've beaten either Gyala Hatchery or Eternal Grove, you've progressed to a point in the factions storyline where the Luxons and Kurzicks are united against Shiro and the afflicted. NPCs [merchants, etc] at locations beyond these missions should be willing to provide their services regardless of your affiliation and regardless of the border position as everyone is getting along at this point. The whole idea of "I won't talk to you because you're Luxon" adds little to the game and only serves as a time wasting annoyance anyway. [IMHO]

Alternatively, remove the mechanic altogether. I'd prefer that, but the above at least makes sense in storyline context if we're attached to the idea as designers.