Feedback:User/Shai Halud/Reward Reviving Allies
Reward Reviving Allies | |
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User | Shai Halud |
Categories | Player interaction Mechanics |
I propose that players be rewarded with a nominal amount of karma or gold for reviving other characters. This of course will encourage players to resurrect each other in the field, even when they are not of the same party. It will also encourage players to believe other will resurrect them so they might not unnecessarily rally at a warp point believing all players will mindlessly pass them by. People may even be better encouraged to buy the game as this will cause them to believe that the community will be better disposed towards them sine they, as noobs are likely to die often.
This, of course, may lead to farming, however, as one may imagine, as long as the reward is negligible, the motivation to gain it will not outweigh the tediousness of having an ally die repeatedly in order to res him. Besides, if the reward is small enough, even a successful and concerted farming effort will be less rewarding than the same amount of time spent in Dynamic Events. Also, simply because the reward is small does not mean it will not motivate. After all, when eight people play GW together and a bag of 100 gold drops, someone will still pick it up even though he knows he receives only around 10 gold as his reward.