Feedback:User/Shard/Bow Interrupts

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Right now, bow interrupts recharge too fast, and ranger builds utilizing more than two interrupts are able to spam them on recharge with practically no breaks in between. This method of play requires little to no talent and can have huge benefits when the player accidentally interrupts enemy skills. These skills need to be changed so that good players can use them exactly as they are now, but bad players cannot.

Savage Shot Savage Shot - 10 Energy½ Activation time5 Recharge time - "If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13...25...28 damage. If that foe was not using a skill, _________ (see next section)."

Magebane Shot Magebane Shot - 10 Energy½ Activation time5 Recharge time - "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 10 seconds. If that foe was not using a skill, _________."

Distracting Shot Distracting Shot - 5 Energy½ Activation time10 Recharge time - "If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. If that foe was not using a skill, _________."

Punishing Shot Punishing Shot - 10 Energy½ Activation time5 Recharge time - "If Punishing Shot hits, you strike for +10...18...20 damage and your target is interrupted. If this hits a foe not using a skill, _________."

Penalties[edit]

These are some ways to fill in the blanks I've left above:

  1. "...this skill is disabled for an additional 10 seconds."
  2. "...your attack skills are disabled for 5 seconds."
  3. "...you lose 5 energy."
  4. "..."