Feedback:User/Skye Marin/PvP Team Build Swap-outs

From Guild Wars Wiki
Jump to navigationJump to search




Build Reserve Swap-outs[edit]

Comparing Guild Wars to other team class-based competitive games (TF2, Starcraft, Magic, etc), there is always room to compensate for variable change in a match. In Magic, you can change up to 15 cards from your deck from your side deck after the first game of a match.

I propose the ability for individual players to be able to change their build mid-match, with some restrictions.

Here's the important details. Because specific numbers and gameplay types haven't been disclosed, I'm going to be talking in terms of a GW1 GvG battle.

  • 1) You may only change your build. Equipment taken with you is all you can use, and your profession is locked.
  • 2) You may only change your build into one you set before the match started. Each player only has 2 builds to choose from. When you change the build, you change all skills on the build, from build A to build B.
  • 3) Attribute points are locked to the build you are using. If builds A and B have unique attribute settings, your attributes match the build you have selected.
  • 4) To change your build, you must talk to an NPC in the Guild Hall. This NPC could possibly be the Guild Lord himself.
  • 5) You may change once every minute, however, whenever you change your build, each of your skills are disabled for the greater of 15 seconds or that skill's natural recharge.
  • 6) If you change your build, all effects and creatures created by skills found in the old build are removed or destroyed completely.

This introduction of build flexibility allows teams extra tools to fight clearly gimmick team builds because it allows them to change some individual builds to have skills designed to effectively counter them. Currently, to counter a gimmick very effectively, you need to gamble skill slots. If you guess wrong, you lose, which is pretty much the definition of build wars.

Between skirmishes, players can refresh their build, taking the risk of returning to the guild hall for a better build. It may encourage splits, and can handily reduce the effectiveness of some very frustrating team builds.

For the full effect, buff skills that can be used to counter specific builds so that they have a practical primary effect, like what was done with Rust to combat Signet Mesmers.


Alternative: Skill Reserve Swap-outs[edit]

Here is an alternative where skillbar swaps are selected-skill based instead of bar-based.

  • 1) You may only change skills in your build. Equipment taken with you is all you can use, and your profession is locked.
  • 2) You may only change skills in your build with ones you choose and set before the match started. Each player only has 4 additional skills to choose from. When you change skills, you may change all or some of the skills into your bar, and have them replace any skills you choose.
  • 3) Attribute points are locked.
  • 4) To change your build, you must talk to an NPC in the Guild Hall. This NPC could possibly be the Guild Lord himself.
  • 5) You may swap out skills once every minute, however, whenever you change your build, each of your skills are disabled for the greater of 15 seconds or that skill's natural recharge.
  • 6) Whenever you change your build, all effects and creatures created by any skills found in your build or reserve are removed or destroyed completely.