Feedback:User/Slear/Storage/Inventory Innovation
Storage/Inventory Innovation | |
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User | Slear |
Categories | Mechanics → Inventory |
I’m sure you’ve heard several complaints of storage issues in GW, and I had a few ideas to help mitigate this problem without requiring too much expense or re-tooling on your part (the game devs).
1.Allow the Xunlai storage chest to access the inventories of all your characters
Since I have so many items across my characters, I fill up all my inactive characters as mules. Only my main character has enough inventory space to play in PvE. When I want to switch to another character, it’s time consuming to manually move my items one by one off my newly active character and onto my old active character. I figure this is a play pattern typical to a large number of active users. The above suggestion could remove 95% of the frustration associated with this.
Another use case where the above suggestion could help: when I have to hunt for a particular item I want on one of my characters, I do so by logging out and in again several times till I find it. This suggestion can greatly ease that burden.
You may bring up security concerns as a counterpoint to this, but ever since the policy was instituted of character-switching no longer requiring a password reenter, users have been able to navigate from the inventory of one character to another without re-authorization. So, I’d say the security concerns no longer apply.
2.Allow easy multiple item selection and movement
To the above use case where I’m transferring a full inventory’s worth of items at a time in and out of storage, it would greatly speed up the process if we could easily select a large block of items to move from one inventory to another (i.e. dragging a box around all the items we want to select and moving the full group over).
3.Allow Xunlai telepathy
Would be nice if we could talk to a Xunlai chest from any point in town rather than having to physically walk up to the chest! This wouldn’t mitigate storage space issues but I’ll throw it in anyway, as it would be a lot more convenient (especially in making those highly time sensitive trades.)
4.Innovate with your equip/mod storage mechanisms
I challenge your team to come up with some unique solutions to the problems of mass item storage, preferably from GW1 onwards but definitely for GW2. One idea you might explore is decomposition, or breaking down items into their respective upgrade parts and storing them all separately.
For example: say I have an Icy Dragon Sword with +29 hp fortitude mod and 15>50 inscription. When I store this item, it might store in 3 separate tabs: one for “Weapon Skins”, one for “Suffix Mods”, and one for “Inscriptions”. When I wish to remove the item, I can recompose it as it was or in any other combination of suffix mods and inscriptions from the different tabs. I could also go to each mod tab and view a list of available stored mods: 10x +30 hp sword suffix, 3x +5 def, 4x +4 def, etc. Though this would make the salvaging for mods mechanism obsolete—this would require some impact assessment. Also, this is the most expensive of these ideas to implement.
The advantage of this method however, as you can immediately see, is scalability. Any number of items can be stored this way with negligible backend storage expenses for you, and users will no longer be so limited in storage space. This benefits both the end users and you as game developers/supporters greatly.