Feedback:User/Sootreaver/Party-wide Protection Prayers

From Guild Wars Wiki
Jump to navigationJump to search

Protection prayers has many powerful single target skills but there is only one skill, aegis, to mitigate party-wide damage and it is only effective against attacks. Some underpowered, underused and largely worthless protection skills should be changed to give monks some more options to deal with aoe damage.

5 Energy¼ Activation time45 Recharge time Amity is far too situational and ends too easily to see use in any gameplay format or situation. Amity should be changed to be an elite party-wide version of reversal of fortune.


10 Energy¾ Activation time5 Recharge time

  • Elite Enchantment Spell. For 8 seconds, the next time party members within earshot would take damage or life stealing they are healed instead, maximum 5...53...65



10 Energy1 Activation time45 Recharge time Long recharge and disabling effect make it inferior to the many powerful single target protects already available. Instead of adjusting numbers so mark can try to compete with other similar skills it should get a functionality change so it provides new options for protect monks.


10 Energy1 Activation time12 Recharge time

  • Elite Enchantment Spell. For 3...9...11 seconds, the next 20...164...200 damage each party member within earshot receives is negated. The damage negation is individual as in if party member A reaches the limit the other team members aren't effected.



5 Energy1 Activation time5 Recharge time Compared to guardian pensive is redundant and unwieldy it's only advantage is a longer duration but that makes no difference because the enchantment has a chance of doing nothing. There is no real reason for the skill to exist in its current form because the core skill guardian will be better almost every time.


15 Energy2 Activation time30 Recharge time

  • Enchantment Spell. For 1...10...12 seconds, party members within earshot take 1...19...23 less damage from spells.