Feedback:User/Spadabear/Getting stuck on NPCs

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It would be nice to see allied NPCs that are relevant to a mission or quest either

1) hang back from the group while they are not in play (ie. when travelling from point A, where you acquire the NPC, to point B, the next instance the NPC is needed to continue with the storyline), or

2) be treated as other NPCs, that you can just walk through them as though they are not a hard physical object

The reasoning behind this being that an ally should not be a detriment to the teams progress. A player should not get pinned into a corner by an uncontrollable NPC, who feels there is nothing better to do than be right at your side, even during a fight.