Feedback:User/Sparky, the Tainted/Melandru's Arrows

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Current[edit]

Melandru's Arrows Melandru's Arrows 5 Energy2 Activation time12 Recharge time Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an Enchantment, they do +8...24...28 damage.

Suggested[edit]

  1. Melandru's Arrows Melandru's Arrows

10 Energy2 Activation time12 Recharge time Elite Preparation. (24 seconds.) Your arrows deal +1...8...10 damage and inflict bleeding condition (3...13...15 seconds). If your arrows hit an enchanted foe, all adjacent foes take 15...43...50 damage. (Note: the conditional damage does not hit your target.)

  1. Melandru's Arrows Melandru's Arrows

10 Energy10 Recharge time Elite Bow Attack. Shoot 1...3...3 arrows simultaneously at target foe. No effect unles that foe is enchanted.

  1. Melandru's Arrows Melandru's Arrows

5 Energy2 Activation time12 Recharge time Elite Preparation. (24 seconds.) Your arrows inflict bleeding (1...8...10 seconds) and deal 1...8...10 damage to target and adjacent foes. If these arrows fail to hit, they deal an additional 5 damage and inflict crippled condition (1...8...10 seconds). (Note: the area effect of this is similar to Ignite Arrows.)

  1. Melandru's Arrows Melandru's Arrows

5 Energy2 Activation time12 Recharge time Elite Preparation. (4...20...24 seconds.) Your arrows deal +3...9...10 damage. Your arrows move twice as fast and inflict bleeding (3...13...15 seconds) when fired at enchanted foes.