Feedback:User/SpiritSplit/Foe/Creature Rough Animation
Foe/Creature Rough Animation | |
---|---|
User | SpiritSplit |
Categories | Player vs. Environment Mechanics |
I have noticed a lot of rough animation's (through video demo's of the game) from foes being fought in Guild War's 2. I'm not sure if it's an issue with the game's mechanic's or what. The foes or creature's in the game seem to jump or slide around at times versus putting one foot in front of the other.
Just like with the feed back I submitted for the Ranger's Quiver, I noticed this issue the second I saw the video's but excepted it as normal gameplay untill another user questioned the issue on the Guild Wars 2 Facebook page.
The Guild Wars 2 Facebook Fan quoted: "Okay, so this is not much to ask but, i know arenanet and worldwide players have noticed the rough movements monsters have ojce in a while, majorly when attacking, same goes for some characters.. So, if its solvable, i would love to see the monsters actullay turning smoothly, not roughly appearing the other way around, pardon my english, i still love the game if this doesnt get fixed though ;D"
I replied to the fellow facebook fan with this possibility: "Not to be a downer, but I wouldn't get my hopes up on that one. They probably except it as normal game mechanic's... which all depend's on their new pimped out game engine's mechanic's. Yep, I'm heading straight to Wiki, to add feedback for this."
Too help explain this issue, I have a link to a video of another fellow youtube user here. The video doesn't concern the glitchy-ness of the foes in Guild Wars 2, but did catch footage of it. I have the video set to start at exactly when the footage takes palce (From 2:54 to about 3:11).
Anyway's that's it, Thanks, --SpiritSplit 18:18, 4 August 2011 (UTC)