Feedback:User/SuxToBeYou/Strength Attribute

From Guild Wars Wiki
Jump to navigationJump to search

Since the update of Dervishes (with flash enchantments), Warriors have been abandonned. The reasons are obvious :

Dervs can stack many conditions on multiple foes within a second, they hit hard, they can't be properly backlined, they are still (but less of course) effective while full hexed/blind, deal damage with flash enchantments, etc, etc.
They are now just too Over Powered...

That's why I propose to change the Strength attribute line.


Current : When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.

My suggestions :
1) Each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
2) When you use attack skills, each point of Strength gives you 2% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
3) When you use attack skills, each point of Strength gives you 1% armor penetration and 1 additional damage when you land/dont land a critical hit. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.