Feedback:User/Talamare/Chants and Echoes

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I always thought that one of the problems with the paragon class was the way their chants worked, I never liked the idea of "1 shot" effects on "bard" classes, I believe they are suppose to give you small benefits over time that nudge your team towards the win.

I suggest to change all chants into small effects that can trigger multiple times...

Finales have been changed to 1 shot effects that require you to remove a chant from allies for them to work

Refrains have been changed to renew if youre under the effects of a chant

Chant[edit]

Leadership[edit]

Anthem of Flame[edit]

Anthem of Flame Anthem of Flame - 5 Energy1 Activation time15 Recharge time - Chant. (10 seconds.) Party members in earshot inflict Burning condition (0...2...2 second(s)) with attack skills.

Anthem of Fury[edit]

Anthem of Fury Anthem of Fury - 5 Energy1 Activation time20 Recharge time - Elite Chant. (10 seconds.) Party members in earshot gain 25...85...100% more adrenaline with attack skills.

  • Gives extra adren from successfully hitting with attack skills but does not increase bonus adrenaline of effects that give adrenaline like Mokele Smash
Defensive Anthem[edit]

Defensive Anthem Defensive Anthem - 10 Energy1 Activation time25 Recharge time - Elite Chant. (4...9...10 seconds.) Party members in earshot have 25% chance to block. Ends when hitting with an attack skill.

Hexbreaker Aria[edit]

Hexbreaker Aria Hexbreaker Aria - 10 Energy1 Activation time20 Recharge time - Chant. (10 seconds.) Increases casting time of hexes cast on Party members by 5...41...50%. Ends when you cast a spell. End effect: removes a hex.


Hexbreaker Aria Hexbreaker Aria - 10 Energy1 Activation time20 Recharge time - Chant. (10 seconds.) Decrease the duration of hexes cast on Party members by 5...25...30%. Ends when you cast a spell. End effect: removes a hex.

Command[edit]

Anthem of Disruption[edit]

Anthem of Disruption Anthem of Disruption - 10 Energy1 Activation time25 Recharge time - Chant. (1...5...6 seconds.) Party members in earshot interrupt with attack skills.

Anthem of Envy[edit]

Anthem of Envy Anthem of Envy - 5 Energy1 Activation time15 Recharge time - Chant. (10 seconds.) Party members in earshot do +1...8...10 damage with their attack skills. Damage bonus only applies to foes with more than 50% Health.

Anthem of Guidance[edit]

Anthem of Guidance Anthem of Guidance - 10 Energy1 Activation time25 Recharge time - Elite Chant. (1...5...6 seconds.) Party members in earshot are unblockable with attack skills.

Anthem of Weariness[edit]

Anthem of Weariness Anthem of Weariness - 5 Energy1 Activation time20 Recharge time - Chant. (4...9...10 seconds.) Party members in earshot inflict Weakness (1...5...6 second(s)) with attack skills.

Crippling Anthem[edit]

Crippling Anthem Crippling Anthem - 10 Energy1 Activation time20 Recharge time - Elite Chant. (4...9...10 seconds.) Party members in earshot inflict Cripple (1...5...6 second(s)) with attack skills.

Song of Concentration[edit]

Song of Concentration Song of Concentration - 10 Energy1 Activation time25 Recharge time - Chant. (1...5...6 seconds.) Allies in earshot are uninterruptable.


Motivation[edit]

Aria of Restoration[edit]

Aria of Restoration Aria of Restoration - 10 Energy1 Activation time20 Recharge time - Chant. (10 seconds.) Party members in earshot are healed for 1...20...25 when they use a spell.

Aria of Zeal[edit]

Aria of Zeal Aria of Zeal - 10 Energy1 Activation time25 Recharge time - Chant. (10 seconds.) Party members in earshot gain 0...1...1 Energy when they use a spell.

Ballad of Restoration[edit]

Ballad of Restoration Ballad of Restoration - 10 Energy1 Activation time25 Recharge time - Chant. (10 seconds.) Party members in earshot are healed for 1...12...15 when they take damage.

Chorus of Restoration[edit]

Chorus of Restoration Chorus of Restoration - 5 Energy1 Activation time20 Recharge time - Chant. (10 seconds.) Party members in earshot are healed for 1...20...25 when they use a chant.

Energizing Chorus[edit]

Energizing Chorus Energizing Chorus - 5 Energy1 Activation time20 Recharge time - Chant. (10 seconds.) Party members in earshot chant's costs 0...2...3 less Energy.

Lyric of Purification[edit]

Lyric of Purification Lyric of Purification - 5 Energy1 Activation time20 Recharge time - Chant. (4...9...10 seconds.) Party members in earshot lose one condition when they use a signet.

Lyric of Zeal[edit]

Lyric of Zeal Lyric of Zeal - 5 Energy1 Activation time20 Recharge time - Chant. (10 seconds.) Party members in earshot gain 0...1...1 Energy when they use a signet.

Song of Power[edit]

Song of Power Song of Power - 15 Energy1 Activation time30 Recharge time - Chant. (10 seconds.) Party members in earshot gain 0...1...1 Energy when they use a skill.

Song of Purification[edit]

Song of Purification Song of Purification - 10 Energy1 Activation time20 Recharge time - Elite Chant. (4...9...10 seconds.) Party members in earshot lose one condition when they use a skill.

Song of Restoration[edit]

Song of Restoration Song of Restoration - 10 Energy1 Activation time25 Recharge time - Elite Chant. (10 seconds.) Party members in earshot are healed for 1...20...25 when they use a skill.

Zealous Anthem[edit]

Zealous Anthem Zealous Anthem - 10 Energy1 Activation time25 Recharge time - Chant. (10 seconds.) Party members in earshot gain 0...1...1 Energy when they use an attack skill.

Echo[edit]

Leadership[edit]

Aggressive Refrain[edit]

Aggressive Refrain Aggressive Refrain - 25 Energy1 Activation time10 Recharge time - Echo. (0...8...10 seconds.) You attack 25% faster. Renewal: if under the effects of a chant. You have Cracked Armor (10 seconds).

Blazing Finale[edit]

Blazing Finale Blazing Finale - 5 Energy1 Activation time15 Recharge time - Echo. Remove a chant from each party member. Removal effect: Each party member inflicts Burning condition (1...6...7 second(s)) to nearby foes.

Burning Refrain[edit]

Burning Refrain Burning Refrain - 5 Energy1 Activation time10 Recharge time - Echo. (0...8...10 seconds.) Inflicts Burning condition (1...3...3 second(s)) if target ally hits a foe with more Health. Renewal: if under the effects of a chant. Cannot target spirits.

Enduring Harmony[edit]

Enduring Harmony Enduring Harmony - 5 Energy1 Activation time30 Recharge time - Echo. (0...8...10 seconds.) Chants last 0...40...50% longer on target ally. Renewal: if under the effects of a chant. Cannot target spirits

Hasty Refrain[edit]

Hasty Refrain Hasty Refrain - 15 Energy1 Activation time10 Recharge time - Echo. (0...8...10 seconds.) You move 25% faster. Renewal: if under the effects of a chant.

Command[edit]

Bladeturn Refrain[edit]

Bladeturn Refrain Bladeturn Refrain - 5 Energy1 Activation time10 Recharge time - Echo. (0...8...10 seconds.) Target ally has +0...8...10 armor against physical damage. Renewal: if under the effects of a chant.

Motivation[edit]

Energizing Finale[edit]

Energizing Finale Energizing Finale - 10 Energy1 Activation time15 Recharge time - Echo. Remove a chant from each party member. Removal effect: Each party member gains 0...2...3 energy

Finale of Restoration[edit]

Finale of Restoration Finale of Restoration - 10 Energy1 Activation time15 Recharge time - Echo. Remove a chant from each party member. Removal effect: Each party member is healed for 15...63...75.

Mending Refrain[edit]

Mending Refrain Mending Refrain - 5 Energy1 Activation time12 Recharge time - Echo. (0...8...10 seconds.) Target ally has +0...2...3 Health regeneration. Renewal: if under the effects of a chant. Cannot target spirits.

Purifying Finale[edit]

Purifying Finale Purifying Finale - 5 Energy1 Activation time15 Recharge time - Echo. Remove a chant from each party member. Removal effect: Each party member loses a condition