Feedback:User/Teaturtle/1. Difficulty
1. Difficulty | |
---|---|
User | Teaturtle |
Categories | Player vs. Environment |
This suggestion is not so much specific, as it is a principal I believe games should have. And that is a challenge.
Many complain that Gw2 is too difficult (not precisely sure if it's a minority, or a majority). I think since WoW catered to an insanely casual crowd, it has stooped a lot of people down in what they expect from games. One thing I really liked about Gw2 was its difficulty; how it brought back a challenge that felt satisfying to achieve. I suggest not going downhill like WoW did with its catering, since I heard the company lost millions of subscribers months after.
I suggest: Giving more diverse abilities to enemies, which will force the player to observe and avoid certain unique offences. Nothing should be spontaneous; perhaps quick, but it should be visually clear that something is coming, and that the player has to think, not mash.
Difficulty doesn't necessarily mean upping the health pool of a creature, as well as increasing its attack speed. Just specific abilities assigned to specific creatures would make the game very unique.
In many games I notice the flaw is they spread the same abilities throughout. This SAME AoE ability is here, and there, and on a boss, and on a minion. It's boring. Having diversity can really help the difficulty of the game.
This will:
- Excite people who think the game is too casual, because they feel like their actions are meaningful, and going the extra mile in the fight is catering to them. - Be plausible for casual gamers, since it's not like they're being KO'd right away. If they don't choose to step out of the fire, they will have to invest in more healing abilities, etc.