Feedback:User/Titanmech/Mesmer Weapons
Mesmer Weapons | |
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User | Titanmech |
Categories | Mechanics |
Weapon Balance Within A Given Class[edit]
Most of the Old School Mesmer loved the latest tweaks, however my suggestion is that all Mesmer weapons should be viable as a stand alone weapon. I use the Great Sword as an example. In the beta tests we see countless players use the Great Sword as the "go to" weapon. So I suggest simply asking "what would make the Staff, Scepter, and Sword just as "stand alone" as the Great Sword is ?".
The Mesmer Staff[edit]
Still I would like the Staff to have a skill with direct damage according to the number of conditions on the foe. It has lot's of cool conditions stacking, and the Phantasm does present one attack of this sort. The old school Mesmers want a bit more control over damage as the Phantasms stand around a lot between attacks. Or instead of an entirely new skill, the phantasm on the Staff could simply attack more often with much less down time (before traits are added).
Phantasms[edit]
Mesmer fans are also complaining about how long Phantasms wait to attack.
The Scepter/off hand[edit]
For the Scepter we would like to be able to stack confusion but also have some viable damage skills without it. As a stand alone weapon the scepter seems to take too long in stacking confusion on ONE foe. Nearby foes could kill you while this "devotion to confusion" is taking place.
How about making confusion stack as AoE so that more than one foe will be effected. Or confusion for the scepter could last longer without being traited, so it won't take so long to stack it. You could then stack on one foe and then attack another... etc.
The Sword/off hand[edit]
The Main hand Sword has changed for the better with damage, however in a multiple foe situation is it viable as a stand alone weapon that can handle various scenarios? If these types of tweaks are made to each main weapon then the Mesmer will be "perfect".
Thanks You so much ArenaNet for bringing us the best, please keep it going!