Feedback:User/Tounaku/Monk Skill Suggestions

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Just a compilation of PvP Skill Change suggestions for Monks

Divine Favor[edit]

Withdraw Hexes Withdraw Hexes 5 Energy1 Activation time12 Recharge time Elite Enchantment Spell. Remove up to 1...3...3 hexes from target ally. For the next 0...4...5 seconds, the next hex cast against that ally will fail and this enchantment ends. If this enchantment ends prematurely, you lose 2 energy.

Withdraw Hexes Withdraw Hexes -1 Upkeep5 Energy1 Activation time12 Recharge time Elite Enchantment Spell. While this enchantment is active, hexes cast on target enchanted ally activate twice as slowly. When this enchantment ends, target ally loses up to 1...2...2 hexes and is healed for 10...54...65 health.

Signet of Removal Signet of Removal 0 Energy¾ Activation time6 Recharge time MOVED TO DIVINE FAVOR Elite Signet. Target ally is healed for 5...41...50 health and loses one condition. If target ally was enchanted, remove up to one hex as well.

Blessed Light Blessed Light 5 Energy¾ Activation time4 Recharge time Elite Spell. Heal target ally for 10...82...100 health and remove up to one condition and one hex. If you removed a condition, you lose an additional 2 energy. If you removed a hex, you lose an additional 2 energy.

Boon Signet Boon Signet 0 Energy¼ Activation time7 Recharge time Elite Signet. Target ally is healed for 10...66...80 health. Your next Healing or Protection Prayers spell heals for an additional 10...66...80 health.

Holy Haste Holy Haste 5 Energy0 Activation time20 Recharge time Stance. For 0...12...15 seconds, your next 1...2...2 non-elite Healing Prayers or Protection Prayers spell cast 50% faster and recharge 25% faster.

Protection Prayers[edit]

Amity Amity 5 Energy¾ Activation time15 Recharge time Elite Hex Spell. For 1...5...6 seconds, target foe cannot attack. This hex ends prematurely if target hexed foe takes damage. When this hex ends, each party member gains 3...9...10 health for each second that it was active.

Mark of Protection Mark of Protection 5 Energy¾ Activation time7 Recharge time Elite Enchantment Spell. For 15 seconds, target ally absorbs the next 10...146...180 incoming damage.

Smiting Prayers[edit]

Smite Condition Smite Condition 5 Energy1 Activation time5 Recharge time Spell. Remove one condition from target ally. You remove an additional condition if both your Divine Favor and Smiting Prayers ranks are at least rank 10. If a condition was removed in this way, foes in the area take 5...29...35 damage.

Symbol of Wrath Symbol of Wrath 5 Energy¼ Activation time6 Recharge time Enchantment Spell. For 1...5...6 seconds, target ally's next attack deals an additional 1...7...8 holy damage and inflicts Burning for 0...2...2 seconds.

Balthazar's Pendulum Balthazar's Pendulum 5 Energy¾ Activation time5 Recharge time Elite Enchantment Spell. For 8 seconds, the next time target ally attacks or casts a spell, he gains 10...50...60 health and loses up to 1...2...2 conditions.