Feedback:User/Tounaku/Monk Skill Suggestions II

From Guild Wars Wiki
Jump to navigationJump to search


DIVINE FAVOR PvP[edit]

Boon Signet Boon Signet 0 Energy¼ Activation time7 Recharge time Elite Signet. Heal target ally for 10...66...80 health. Your next Healing or Protection Prayers spell heals for an additional 10...66...80 health.

The current version is a very good skill trapped in a slow-casting, long-recharge body. A modest buff could push this into regular use.

Smiter's Boon Smiter's Boon 5 Energy¾ Activation time10 Recharge time Spell. Target ally's next attack or spell also inflicts an additional 1...12...15 holy damage. Your next Smiting Prayers spell heals for an additional 10...66...80 health.

Essentially just a non-elite version of the current Boon Signet


PROTECTION PRAYERS PvP[edit]

Shielding Hands Shielding Hands 5 Energy¼ Activation time12 Recharge time Enchantment Spell. For 6 seconds, all damage taken by target ally is reduced by 3...17...20. When this enchantment ends, target ally is healed for 10...42...50 health.

A slight buff to hold out better in pressure situations

Mark of Protection Mark of Protection 5 Energy¾ Activation time7 Recharge time Elite Enchantment Spell. For 15 seconds, target ally absorbs the next 10...122...150 damage.

Seriously. The original Life Sheath had a cool effect. It's new version IS useful and liked, but I know that the old version would still be played if it existed somewhere in-game. No one plays Mark of Protection so this is a simple matter of reinstituting the old Life Sheath (something that people liked) and taking out something that no one uses (the current MoP).


SMITING PRAYERS PvP[edit]

Balthazar's Pendulum Balthazar's Pendulum

5 Energy¾ Activation time10 Recharge time Elite Hex Spell. For 1...5...6 seconds, if target foe uses two skills that target an ally while under the effects of this hex, the second skill will fail and the intended target is healed for 10...62...75 health.

I do not know of anyone that uses the current version