Feedback:User/Tounaku/Paragon Skill Suggestions III

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Granted that Guild Wars is a dead game and most Anet staff is devoted to working on Guild Wars 2 right now, but the Paragon class could still use a buff. Well, perhaps not so much a buff as a reworking... hah, no, it's actually just a series of buffs.

Leadership[edit]

Angelic Bond Angelic Bond 5 Energy¾ Activation time15 Recharge time Elite Skill. For 10 seconds, you lose 4 energy whenever you use a shout or a chant. Whenever a party member is affected by one of your shouts or chants, he gains 10...30...35 health and is cured of burning. This skill ends after 1...3...3 shouts or chants.


Natural Temper Natural Temper 3 Adrenaline0 Activation time5 Recharge time Skill. You attack 25% faster and gain 33% more adrenaline. This skill ends after 1...5...6 attacks. If you activate this skill while under the effects of an enchantment, you lose 5 energy.


Burning Shield Burning Shield 5 Energy2 Activation time25 Recharge time Skill. You create a Burning Shield at target ally's location. For 1...6...7 seconds, all nearby allies have a +50% chance to block attack skills. Whenever an attack skill is blocked, the attacker begins burning for 5 seconds.


Angelic Protection Angelic Protection 5 Energy0 Activation time15 Recharge time Skill. For 5 seconds, each time target other ally takes more than 200...88...60 damage in one second, that ally is healed for that amount.


Hexbreaker Aria Hexbreaker Aria 8 Adrenaline1 Activation time5 Recharge time Chant. For 10 seconds, the next time each ally within earshot uses a skill, that ally loses one hex.


Motivation[edit]

"The Power Is Yours!" "The Power Is Yours!" 5 Adrenaline Elite Shout. For 3 seconds, each party member in earshot gains +0...1...1 energy regeneration. These allies gain an additional +1 energy regeneration if your rank in Leadership is at or above 8.


Song of Purification Song of Purification 6 Adrenaline1 Activation time Elite Chant. For 20 seconds, the next 1...2...2 skills used by each party member within earshot will also remove one condition from that party member. Upon activation of this skill, all allies within earshot lose one condition if your rank in Leadership is at or above 8.


Song of Restoration Song of Restoration 10 Energy1 Activation time Elite Chant. For 15 seconds, the next 1...2...2 skills used by each party member within earshot will also heal that party member for 10...50...60 health. This skill is disabled for 30 seconds. For each rank you have in Leadership, this skill is disabled for 1 less second.


Ballad of Restoration Ballad of Restoration 10 Energy1 Activation time15 Recharge time Chant. For 8 seconds, the next 1...2...2 times each party member within earshot takes damage, that party member gains 10...34...40 health.


Signet of Synergy Signet of Synergy 0 Energy¾ Activation time8 Recharge time Signet. Heal target ally and yourself for 10...62...75 health. If either of you were below 75% health, you gain 0...1...1 strike of adrenaline.


Command[edit]

"Incoming!" "Incoming!" 5 Energy0 Activation time15 Recharge time Elite Shout. For 1...3...4 seconds, all allies in earshot gain 0...40...50 additional armor and have a 10...62...75% chance to block attack skills. This skill ends prematurely on an ally after 1...2...2 attack skills are blocked.


Anthem of Guidance Anthem of Guidance 5 Adrenaline1 Activation time Elite Skill. For 8 seconds, the next 1...2...2 attack skills of all allies within earshot cannot be blocked and have +1...12...15% armor penetration.


Anthem of Envy Anthem of Envy 5 Adrenaline1 Activation time5 Recharge time Chant. For 1...8...10 seconds, the next time a party member within earshot uses an attack skill on an enemy with more than 50% health, that party member steals up to 5...21...25 health from that enemy.