Feedback:User/Tounaku/Ritualist Skill Tweaks II

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Spawning Power Function[edit]

For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, weapon Spells you cast last 4% longer, and you activate Binding Ritual spells 3% faster. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.


Spawning Power PvP[edit]

5 Energy1 Activation time15 Recharge time Item Spell. For 3...13...15 seconds, you have +1 energy regeneration. The next time you cast a Ritualist spell, you will gain 1...8...10 energy and that spell will recharge 5...41...50% faster.

10 Energy¾ Activation time15 Recharge time Spell. Destroy target allied spirit. If there are no spirits to be destroyed, you instead sacrifice 17% of your total health. All allies in the area gain 30...126...150 health.

10 Energy¼ Activation time8 Recharge time Elite Enchantment Spell. For 15 seconds, the next 1...3...4 times you cast a Weapon Spell on an ally, that ally gains 10...34...40 health, loses a condition, and you gain 1...3...3 energy.

10 Energy¼ Activation time15 Recharge time MOVED TO SPAWNING POWER Elite Item Spell. For 5...13...15 seconds, you have +0...2...2 energy regeneration and cannot be interrupted. While you are standing still while holding Tanasen's ashes, all allies within earshot gain +1...12...15 armor.

5 Energy¾ Activation time20 Recharge time MOVED TO SPAWNING POWER Enchantment Spell. For 15 seconds, as long as you are within earshot of a spirit, you gain 0...3...4 health regeneration and 0...2...2 energy regeneration. While under the effects of this enchantment, your spirits suffer 0...3...4 health degeneration and 0...2...2 energy degeneration.


Restoration PvP[edit]

5 Energy¾ Activation time5 Recharge time Spell. Target ally loses one condition and is healed for 5...33...40 health. If that ally was under the effects of a weapon spell, that ally gains an additional 5...41...50 health.