Feedback:User/Tounaku/Withdraw Hexes

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Withdraw Hexes Withdraw Hexes -1 Upkeep5 Energy1 Activation time12 Recharge time Elite Enchantment Spell. While this enchantment is active, hexes cast on target enchanted ally activate twice as slowly. When this enchantment ends, target ally loses up to 0...2...2 hexes and is healed for 10...50...60 health. If a hex was removed in this way, that ally gains an additional 5...33...40 health.


This skill needs a different, more useful function. The way it is now can't be easily balanced. I figured an elite Holy Veil with a healing bonus at the end would do the trick.