Feedback:User/Vanners/Trait System
Trait System | |
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User | Vanners |
Categories | Mechanics |
The current system for traits has changed from a smorgasboard to a set menu with options. As I understand it this was done because everyone chose the most powerful options and left all others, there were also other reasons, but I think there is a way to meet both the smorgasboard utopia while easing PVE players in and allowing creative builds. It will take a lot more work though:
1. Traits are maintained in tiers that unlock as PVE levels progress,
2. Once a tier is unlocked the user may have the option to choose exclusively from that tier
3. Have synergies between tiers but not within a tier. In other words the higher level traits will be more powerful when combined with mid and lower level traits than they would alone.
Option 1 (Easier to build): The magnitude of the higher level trait is based on the number of lower level traits selected
Option 2 (Hard to build): Each subsequent layer trait has the option to be "linked" to one or two lower level traits. Those two traits would then add their own flavour to the higher trait, making it multi-functional (and thus more powerful).
The trick will be to make the synergy gained through having multi-level traits greater than purely top level unsupported traits, thus encouraging more diversity. Additionally for advanced players, if they have some idea how lower level traits can affect the next level they can plan the traits to pick as they unlock in PVE with a top layer meta-trait in mind.