Feedback:User/Venom89/Necromancer, gw2
Necromancer, gw2 | |
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User | Venom89 |
Categories | Mechanics |
In my opinion both the mesmer and the elementalist have by far a much more unique feel to all their abilities and casts. Especially the elementalist with it's different elemental schools of magic. By contrast, the necromancer seems to have rather unimpressive casting animations. What I'm most concerned about is that there seem to be very little variety or unique animations for spells. The spells generally all exhibit the same green or dark graphics that blend into a feeling of not every spell being unique. It's hard to describe but I feel an essential sense of variety is missing here. One spell feels like another. This is especially apparent when using a staff where there is a lot of marks and when using wells. The marks and wells just lack the omph and wow factors of ele /mesmer spells or even ranger traps, and basically looks identical. What I would like to see is more unique and different animations for different marks, and please bring back the cool animations for wells that we know from the original gw, now they almost look the same as marks ..
Now I could forgive the lack of cool animations for a lot of the necro spells if our minions looked awesome. Because to be honest I choose to play necro for the undead minions! .. however, as it stands currently, I think there is a severe lack of a basic minion like we had in gw1 where's the standard minion soldier with a bone formed as a blade instead of hands? The bone minions look underwhelming as basic minions .. the shadow fiend and worm / healing pet is a nice addition don't get me wrong but over all we lack diversity of minions . . how cool would it be if we actually had to choose from a larger list of undead servants? This lack of diversity could I guess be solved by having custom minion skins in the item shop to bring more uniqueness to the role of necromancer because even our elite minion skill flesh golem looks less impressive than it's counterpart in gw1! I'm missing a sense of wow that's an awesome/ terrifying looking minion! .. I would gladly pay for a bigger looking golem those things are supposed to be big and intimidating! .. how is it that we as powerful (max lvl) necromancers that can turn into a lich only can summon jagged horrors the tiniest of undead servants (undead rabbits lol) feels so unimpressive compared to GW1 or AoC Necromancers. In general I think it's strange that the elementalism for all it's pretty looking spells can summon bigger elementals than we can raise undead minions. We are desperately missing a bigger non elite mele undead minion (would be awesome if it looked something akin to a skeleton / undead warrior. Just my suggestion on how to add some more diversity and uniqueness to the necromancer profession. Thanks for reading!