Feedback:User/Vipar/Unison Attack
Unison Attack | |
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User | Vipar |
Categories | Mechanics |
My suggestion is in response to this blog post blog update. I am very pleased with the way you present the system, but I was thinking that a more, intimate system could be in place as well or perhaps become part of this system?
It will unlock nice attacks that could be suitable for certain events, like massive crowd control, big devastating attacks against bosses or the likes. Your system seems to imply that you can actually do a cross profession combo, as a single player, whereas my suggestion requires you to be at least 2 players, depending on the unison attack that can be fired.
If the people involved are in the same group, they can initiate unison attacks, given certain conditions are met, which could be (but not limited to):
- All players are within close proximity of each other (About 10 yards minimum)
- None of the players you want in a unison attack are stunned, slowed, snared or have any kind of movement impairing effects.
A Unison example, could be two Thiefs running together, and a Unison attack is off cooldown. They use the attack on one enemy, which could consist of the two thiefs, attacking, indeed, in unison, in a fast paced attack that's hard to dodge, but not impossible to stop.
Another example, could be an elementalist and a warrior.
They engage their unison attack, which may enhance the warriors weapon for a short time, increasing it's length, damage and have a chance of implying whatever elemental debuff on hit that the sword have (like fire or frost). The elementalist would also apply a ring of frost on the area they wish to attack, which will lock the enemies down, so the warrior can do his thing.
Yet another example, could be a ranger, a mesmer and a thief, just to give a 3-way example.
The ranger initiates the attack with a barrage, while the mesmer channels illusions of each of the three in the party, to each arrow landing. The arrows do damage when they land.
The thief can move freely within the area of all the illusions unable to be seen, unless the attacked enemy can detect invisible, or distinguish between illusions. The Ranger as well.
I hope this suggestion will see the light of day in GW2, and if not, at least part of it ;)