Feedback:User/Virulence/Asura Scan

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I strongly feel that changing asura scan has made a 100 blade the only viable option for a sword warrior to do damage. I dont want to be 100b warrior to be able to get in a group, but theres prolly no choice now since without asura scan we're all way underpowered when it comes to damage. I assume this also effects other melee classes, and compared to casters us melee types dont have it ez. ty for your time i hope you bring melee damage back to the game

I had a friend whose warrior builds were absolutely destroyed by this nerf! I also run a warrior and some of my builds are useless now also. I mainly chose to run Pain Inverter and Light of Deldrimor instead of Asuran Scan but the damage output in my builds with it where literaly cut in half. I used to consistently do 160 damage which is more like 80 - 90 damage now. I have run into the problem where I can't alone kill some monks because they can heal faster than I can do damage and if I don't have any way of removing their enchantment then I have just wasted hours of my time for no reason. The bigger picture is that they need to show some love to the warrior!! This can be fixed my improving damage in current skills so that asuran scan builds are unnecessary. I also believe they need to rethink adrenaline! There should be a bar for it like energy and using a skill shouldn't dim already charged skills. The warriors energy regen is soo pethitic that subclasses are mostly useless. I wish I could setup a build without using Warriors Endurance but I find it virtually impossible. 99% of my builds have this elite and if they ever nerf this I will just have to give up playing GW. I have put too much time into my warrior to start all over on another class! I feel your pain!Cinnamongod 12:26, 22 February 2011 (UTC)