Feedback:User/Voyager/Separation of nerfs/buffs for sPvP from PvE/WvWvW

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You are nerfing or buffing classes to make players happier, but you can't make everyone happy because there is always a guy who wants to deal more damage in PvP.


This is understandable, however, PvP is not the only aspect of this game. Aside the PvP feature, there are also PvE and WvWvW. There are people who want to enjoy the story, PvE maps and WvWvW battles where there is more strategy going on and team play can be seen. Some people does not enjoy stacking up 90% critical hit chance and running after other people to deal them 10k hits and record video, put it on youtube. Instead, some people like strategy, team play, helping each other and handling a quest together, or a big war like WvWvW.


You will probably never be able to finish adjusting classes and balancing if you base it on only sPvP. Because, as I said, there will always be people who think the class that they lost a battle against in sPvP, needs nerf.


So I have a suggestion for you that might help you with this process. Make separated changes (nerfs or buffs or other readjustments) for sPvP and PvE&WvWvW. If the class I'm playing is getting nerfed just because a thief or mesmer or whatever class could not beat him in sPvP, in sPvP's conditions, in its own content and shape which is totally different than PvE and WvWvW, that means there is something wrong and my game is getting ruined for no reason.


But I think, if you consider sPvP areas and other areas as different, separated places, you would see that situations are far more different than one another. So, this requires different adjustments for different maps, modes, content etc.


I am not sure if you are already adjusting things in this way and approaching different conditions with different attitude, but I think if you base everything on sPvP, this great game will not be fun for all of us.