Feedback:User/Wtf Srsly Rofl QQ/Skill Abuse

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Those PvP mechanics need a serious fix: Here is a list of BROKEN Mechanics that are being abused by griefers in Random Arena/Fort Aspenwood/Jade Quarry.

1. REBIRTH Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4...3 seconds. This spell consumes all of your remaining Energy.

This skill might be infinitely useful in PvE, but in PvP, i doubt it has a use other than griefing. If you would use this on somebody in say Random Arena, that person would only have 25% Health and no Energy. At 0 Energy, most classes cannot act. Furthermore, now this person's skill is disabled for 10seconds, which means they are even more unable to do anything. Cant you see that giving an ALLY the possibility to disable YOUR skills for 10seconds OVER AND OVER AGAIN(since Rebirth has no Recharge) is used for the sole purpose of pissing off teammates?

2. Disease This is so obvious of how this can be abused. Take disease and Foul Feast/Draw Conditions, and keep spreading it all over your team(run up to them and touch them). Due to the way the game mechanics detect acquiring disease from Foul Feast/Draw Conditions as a NEW disease(hence re-spreadable to the same ally who has already been cured of it), this is easily abusable. Of course, Foul Feast will only spread disease "so many times", but you know what? I can recast Rotting Flesh, it has 3 recharge...

3. Ranger Spirits Here are a few ways to grief with ranger spirits

Method1: Fort Aspenwood(Kurzick side)

Take a skill bar of 8 Ranger Spirits(Nature's Renewal, Tranquility, EoE, Predatory Season...etc). Now enter Fort Aspenwood(Kurzick side). Now make fun of your team...who really only has 7 members(since you are not really doing anything useful for the team). Kurzick Monk players heal for less(Predatory Seasons), have 1/2 duration of enchantments(Tranquility), have to heal extras(Edge of Extinction), have to deal with extra conditions(Pestilence), cannot maintain bonds(Nature's Renewal), have extra casting time(Nature's Renewal). Along with teammates using hexes having extra casting time(Nature's Renewal), and have a hard time to run Amber(Muddy Terrain). ALL of this would be okay, if not for the fact that YOUR TEAM CANNOT KILL YOUR SPIRITS BECAUSE THEY ARE ALLIES. Currently one solution to killing ally spirits: Feast of Souls. Realistically, how many people carry this skill? Asking all players to go in Fort Aspenwood as Primary or Secondary Rit just to cancel you out is NOT feasible. Good Game!

Method2: Jade Quarry

Take Muddy Terrain to Jade Quarry and cast it close to YOUR base. This negates all speed boosts(Fallback/Make Haste) that your teammates might use on the Jugger/Turtle, but since the map is large and Jugg/Turtles move in opposite directions, this wont negate the speed boost of the opposing team. Speed boosts on carriers are an essential part of Jade Quarry(most people carry a haste skill). Disabling a whole team's(YOURS) speed boosts just to make fun of them teammates, or just because you can do it, is griefing. In addition, another technique is to take minion creating skills with you, Death Nova the minion, and sacrifice yourself on your own quarry to make it go boom. This has been fixed in Fort Aspenwood with Gunther getting a new skill Gunther's Gaze, but not in JQ...Good Game!

Method3: Fort Aspenwood(Kurzick side)

The following Necro/Ranger skillbar: Rotting Flesh, Lacerate, Pestilence, Toxicity, Awaken the Blood, Signet of Agony, Poisoned Heart, Order of Pain. Put max(12+3+1) in Death Magic The old way to kill Gatekeepers and Gunther used to be creating minions and then sacrifice, the minions turn hostile and kill the npcs. This was fixed with Gunther's Gaze, which destroys minions. The new way works like this:

Step1: Find and Luxon and cast Rotting Flesh. Get closer so you catch the "long duration" disease too.

Step2: Run back inside Green Gate. A side effect of this is all Gate NPCs acquire disease too(see section above, griefing with disease).

Step3: Pass disease to Gatekeeper Radik. Stay close to him.

Step4: Use the skills in this order Toxicity, Lacerate, Pestilence, Awaken the Blood, Signet of Agony, Poisoned Heart.

Step5: Use Order of Pain until you are dead.

Explanation: Gatekeeper has Disease. Toxicity gives the Gatekeeper an extra 2 degen. Signet of Agony inflict Bleeding(25seconds) on you and Lacerate gives you more degen. Poisoned Heart inflicts Poison on you. Awaken the Blood doubles the amount you sacrifice, while buffing Poisoned Heart too. Radik will try to heal you, but there is absolutely no chance that Radik has enough healing power to beat -15 degeneration(degen capped at 10) along with double sacrifice power with only his Heal Other, so you will die. When you die, since Radik has a condition(Disease), Radik acquires Bleeding and Poison from you due to Pestilence. Radik ends up with Disease, Poison, Bleeding, Toxicity, and Lacerate effects on him(15 degen total). Since he has no self-heal, he dies. If he does not die and disease/poison end prematurely, all you have to do is recast Lacerate(to kill the first Lacerate) once you Res, to renew the Bleeding(he will still have -5 degen) on him.

Step6: Radik dies. Repeat with Poletski and Gunther.

It takes 1 minute to kill a Gatekeeper on average, and 2 minutes to kill Gunther. There are quite a few variants(with self inflicting degens) out there. Good Game!