Feedback:User/Xanatos Chimera/Henchmen AI Behaviour
Henchmen AI Behaviour | |
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User | Xanatos Chimera |
Categories | Allies → Henchmen Player vs. Environment |
Two things I'd like to see implemented for Henchmen. When playing Nightfall, one gains access to Donkuro (Monk Hero) relatively early on (around level 7 or so, depending on amount of time spent farming bounties around Kamadan), who has hex removal and healing capabilities. As far as I can tell no healer henchman has any kind of hex or condition removal skills. This is a problem when opponents inflict multiple conditions and hexes on party members. The healer henchmen tend to wait until health approaches the 50% mark before using healing skills. This can be a major problem in fights where conditions and poison status and hexes are frequently applied. Having the healer remove one or more of the player's condition before using healing would be very useful. This way the cool-downs aren't necessarily lethal. When 3 members are suffering 10pips of degen and conditions, the healing skills aren't fast enough which means I have to spam my own healing skills just to counter the degen, which means I can't deal damage. The Kryta Mission is one where I really noticed the lack of condition and hex removal on the henchmen. In the prophecies campaign I don't have access to heroes by this point.
Second has to do with the caster henchmen's reaction to being targeted by melee mobs: they flee. This makes killing those mobs going after my support henchmen hard as a melee because I have to chase them down and can't attack while moving. Generally having a bow or staff or wand solves this, but there is another problem that the feeling casters create: they will often flee forward into areas I haven't cleared yet which has resulted in far too much aggro being pulled. I would like to see the caster henchmen's default direction to be set to back along the path I've travelled already. This would allow me to chase down the mobs and take them out without having to worry that I'll have too many on me while trying to save a henchman. Places where this was really problematic are Diessa Lowlands, especially anywhere with high concentrations of Charr or Elementals. Nolani Academy mission can be problematic in the bonus mission, the spirits are tough. The Shiverpeaks are also areas with dense mob concentrations, and it only takes a melee going after my healer or mesmer henchman to ruin my careful pulls.