Feedback:User/Zantesuken/PvP mode : team deathmatch
PvP mode : team deathmatch | |
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User | Zantesuken |
Categories | Player vs. Player |
It would be nice to see a somehow more "crude" approach to pvp where the resources are actually the players lives. Like, for example, a mode with a pool of 1000 points chipped away with every kill with different value depending on the "modus operandi" (simple kill, kill with catapult or environment, double or triple kill etc.). Maybe with a side objective like a boss to kill to get points and a buff (as in one of the existing pvp zones, can't remember the name) or bases that when under a team's control for a set amount of time (like 10 seconds), will become "un-takable" awarding buffs or debuffs (something like more/less damage to enemy/ally) and turning neutral after the buff/debuff expires to be taken again
thanks for the time you spent reading my gibberish and keep up the good work :P