Feedback talk:User/Avaera/Mesmer Mantra Suggestion

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I think this is a brilliant revamp of the mantra skills; it would make them much more convenient for use in active combat and allow mesmers to not have to make themselves vulnerable for four solid seconds just to heal themselves or do a little bit of damage.

I think this looks like an interesting concept, but could use a few tweaks. First off, I think 9-15 charges is too much for some things. Especially the heal, and mantra of pain. Maybe have the costs be something like 5 charges, 7-9 for the 'expensive' ones, and only 3 for Pain and the heal. Also, maybe, in the spirit of the current functionality, make them be able to store enough charges for 2 uses, expanding to three with the trait. Zau (talk) 04:41, 3 November 2013 (UTC)